Augmented and Mixed Reality
Augmented and Mixed Reality Market Segments - by Product Type (Hardware, Software, Services), Application (Gaming, Entertainment, Healthcare, Education, Retail), Device Type (Smart Glasses, Head-Mounted Displays, Handheld Devices), End-User (Consumer, Enterprise, Healthcare, Education), and Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2025-2035
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- Table Of Content
- Segments
- Methodology
Augmented and Mixed Reality Market Outlook
The global augmented and mixed reality market is projected to reach approximately USD 250 billion by 2035, with a robust compound annual growth rate (CAGR) of around 30% during the forecast period from 2025 to 2035. This remarkable growth is driven by the increasing adoption of augmented and mixed reality technologies across various industries, including healthcare, education, and entertainment. The rapid advancements in hardware and software solutions, coupled with the rising penetration of IoT devices, are significantly contributing to the expansion of this market. Moreover, the demand for immersive experiences, particularly among consumers and enterprises, is pushing companies to invest in augmented and mixed reality solutions to enhance customer engagement and operational efficiency. The ongoing innovations in 5G technology are also expected to facilitate seamless connectivity and real-time experiences, further propelling market growth.
Growth Factor of the Market
The augmented and mixed reality market is witnessing impressive growth due to several key factors. One of the primary drivers is the increasing demand for immersive experiences in various applications, including gaming and training simulations which enhances user engagement and learning outcomes. Additionally, as industries continue to embrace digital transformation, the integration of AR and MR technologies in sectors such as healthcare is revolutionizing patient care and surgical procedures. The ongoing advancements in hardware, with the development of lightweight and more sophisticated devices, are making augmented and mixed reality experiences more accessible to a broader audience. Furthermore, the rising trend of e-commerce is also fueling the market, as retailers leverage augmented reality to provide consumers with virtual try-on experiences and interactive product displays. Lastly, the growing investments in research and development for AR and MR technologies illustrate the commitment of tech companies to innovate and create solutions that meet the evolving needs of businesses and consumers alike.
Key Highlights of the Market
- The market is expected to reach USD 250 billion by 2035, with a CAGR of 30% during 2025-2035.
- Healthcare and education are emerging as significant sectors adopting AR and MR technologies.
- Advancements in 5G technology are expected to enhance real-time AR and MR experiences.
- Increasing consumer demand for immersive gaming experiences is driving market growth.
- Strategic partnerships and collaborations are prominent among key players to foster innovation.
By Product Type
Hardware :
The hardware segment in the augmented and mixed reality market encompasses a range of devices designed to deliver immersive experiences. This includes smart glasses, head-mounted displays, and sensors that capture and process data from the real world. The growth of this segment is primarily driven by advancements in display and sensor technology, which enhance the visual quality and responsiveness of AR and MR devices. Additionally, manufacturers are focusing on creating lightweight and ergonomically designed hardware to improve user comfort, which is vital for prolonged use in applications such as training and healthcare. As more companies recognize the value of hardware in delivering effective augmented reality solutions, we anticipate significant investments to continue flooding into this sector, thereby propelling its growth in the coming years.
Software :
The software component of the augmented and mixed reality market plays a critical role in enabling the functionality and interactivity of AR and MR applications. This segment includes development platforms, applications, and content creation tools that allow developers and businesses to create immersive experiences tailored to specific use cases. With the increasing demand for customized solutions, the software segment is experiencing rapid growth, as companies seek to leverage AR and MR for marketing, training, and operational efficiency. The rise of cloud computing also contributes to this growth, as it allows for easier software integration and scalability. Moreover, as businesses strive to enhance customer engagement and improve training programs, the focus on software development is expected to intensify, leading to innovative solutions that capitalize on the immersive potential of augmented and mixed reality.
Services :
The services segment within the augmented and mixed reality market includes consulting, integration, and support services that facilitate the adoption and deployment of AR and MR technologies in organizations. As companies embark on their digital transformation journeys, they often require expert guidance to understand how to effectively implement these technologies to maximize their benefits. Service providers are playing a crucial role by offering tailored solutions that help clients strategize and adopt AR and MR within their existing infrastructures. This segment is gaining traction as businesses increasingly recognize the need for ongoing support and maintenance for their AR and MR tools to ensure optimal performance and seamless integration. The growth of this segment is expected to be substantial, driven by the rising complexity of AR and MR systems and the need for specialized expertise.
By Application
Gaming :
The gaming application of augmented and mixed reality is one of the most recognized and dynamic segments in the market. With the advent of AR games like Pokémon GO, the potential of AR in gaming has been clearly demonstrated, attracting millions of users globally. The integration of virtual elements into real-world environments offers players an engaging and interactive experience, driving significant consumer interest and participation. Game developers are increasingly incorporating AR features to create more immersive and socially interactive gameplay, resulting in a surge of innovative titles and experiences. The continuous evolution of game development technologies, such as improved graphics rendering and artificial intelligence, is set to further enhance the AR gaming landscape, making it a lucrative segment within the overall market.
Entertainment :
The entertainment sector is rapidly embracing augmented and mixed reality technologies to create captivating experiences for audiences. From live performances and concerts to theme parks and interactive installations, AR and MR are revolutionizing how content is delivered and consumed. The ability to overlay digital content onto physical environments allows for unique storytelling and audience engagement, appealing to a diverse demographic. Companies in the entertainment industry are investing in AR and MR to enhance audience experiences, such as virtual meet-and-greets with performers or interactive exhibits that allow visitors to explore narratives in a multi-dimensional way. As technology continues to advance, the entertainment application of AR and MR is expected to expand, providing new avenues for creativity and audience interaction.
Healthcare :
In the healthcare application of augmented and mixed reality, the technology is making significant strides in enhancing medical training, surgical procedures, and patient care. Medical professionals are utilizing AR for simulations, allowing them to practice procedures in a safe and controlled environment, ultimately improving their skills and confidence. Furthermore, MR technologies are being employed during surgeries, providing surgeons with vital information and visualizations directly in their line of sight, which enhances precision and reduces risks. Additionally, AR is enhancing patient experiences by offering interactive educational tools that help patients understand their conditions better. As healthcare providers increasingly adopt AR and MR solutions, the potential to improve healthcare outcomes and operational efficiencies is immense, positioning it as a key application area in the market.
Education :
The education sector is leveraging augmented and mixed reality technologies to create immersive learning experiences that enhance student engagement and understanding. AR and MR are fundamentally transforming traditional classroom settings by enabling interactive simulations, virtual field trips, and personalized learning experiences. For instance, students can explore complex subjects such as anatomy or physics through interactive visuals, which can significantly enhance comprehension and retention. Furthermore, educators are utilizing these technologies to cater to diverse learning styles, making education more inclusive and accessible. As institutions recognize the benefits of AR and MR in facilitating experiential learning, the adoption of these technologies in education is expected to grow, offering a dynamic and engaging approach to learning.
Retail :
The retail application of augmented and mixed reality is rapidly evolving, as retailers seek innovative ways to enhance customer shopping experiences and increase conversion rates. AR technologies enable virtual try-ons, allowing customers to visualize products, such as clothing or makeup, in real-time before making a purchase. This capability not only improves customer satisfaction but also reduces return rates, as consumers can make more informed decisions. Additionally, retailers are using AR for interactive in-store displays and navigation, providing customers with a unique shopping experience that blends the physical and digital realms. As retailers continue to invest in AR solutions to improve engagement and personalization, this segment is poised for significant growth, further driving the overall market forward.
By Device Type
Smart Glasses :
Smart glasses are a pivotal device type within the augmented and mixed reality market, offering users hands-free access to digital information while engaging with the physical world. These devices integrate advanced display technologies and sensors to overlay pertinent data or graphics directly into the user’s field of vision. Industries such as healthcare and manufacturing are increasingly adopting smart glasses for applications such as remote assistance, training, and workflow optimization. The growing emphasis on productivity and efficiency in various sectors is propelling the demand for smart glasses, as they enable real-time data access and enhance communication without interrupting tasks. As technology advances, we expect smart glasses to become more lightweight, comfortable, and effective, further driving their adoption across different user demographics.
Head-Mounted Displays :
Head-mounted displays (HMDs) represent a significant segment in the augmented and mixed reality market, providing users with immersive experiences by completely enclosing their field of vision in a digital environment. These devices are widely used in gaming, training simulations, and virtual meetings, offering users an unparalleled level of immersion. The advancements in HMD technology, such as improved resolution, field of view, and tracking capabilities, are enhancing the overall user experience, making HMDs a popular choice among consumers and enterprises alike. The demand for HMDs is driven by their ability to facilitate virtual experiences that can replicate real-world scenarios, making them invaluable for training and education. As more industries recognize the benefits of HMDs, their adoption is expected to grow significantly, contributing to the overall market expansion.
Handheld Devices :
Handheld devices, such as smartphones and tablets, are integral to the augmented and mixed reality market due to their widespread accessibility and ease of use. With the integration of AR capabilities into mobile apps and devices, users can experience augmented reality with technology they already own, significantly broadening the potential user base. This segment is particularly popular for casual gaming and social media applications, where users can share and interact with augmented content seamlessly. The ongoing improvements in mobile processing power and camera technology are driving the evolution of handheld AR applications, allowing for increasingly sophisticated and interactive experiences. As the smartphone penetration rate continues to rise globally, the handheld devices segment is expected to maintain a strong growth trajectory, further solidifying its place within the market.
By User
Consumer :
The consumer segment in the augmented and mixed reality market encompasses individual users who engage with AR and MR technologies for gaming, social interactions, and entertainment purposes. The proliferation of smartphones and the availability of AR-enabled applications have made it easier for consumers to access augmented reality experiences. This segment is characterized by a growing interest in immersive gaming experiences and interactive social media content that utilizes AR technology. As consumers continue to seek engaging and entertaining experiences, the demand for AR applications is expected to surge. Furthermore, as technology becomes more affordable and accessible, the consumer segment will likely expand, leading to increased adoption of AR tools and applications that cater to diverse interests and preferences.
Enterprise :
The enterprise segment represents organizations across various sectors that utilize augmented and mixed reality technologies to improve operational efficiency, enhance training programs, and streamline communication. Businesses are leveraging AR and MR to conduct virtual meetings, train employees in a safe environment, and provide remote assistance to improve productivity. Enterprises are increasingly recognizing the value of these technologies in creating innovative solutions that address unique challenges and optimize workflows. As the trend of digital transformation continues, the enterprise segment is expected to witness substantial growth, driven by the need for advanced technologies that enhance collaboration and operational efficiency. The deployment of AR and MR solutions in enterprise settings is set to revolutionize how organizations function, fostering a more connected and efficient work environment.
Healthcare :
The healthcare user segment is rapidly expanding as medical professionals and institutions increasingly adopt augmented and mixed reality technologies for various applications. AR and MR are being utilized in medical training, surgical procedures, and patient engagement to enhance education and improve outcomes. Healthcare providers are leveraging these technologies to simulate complex procedures, allowing trainees to practice in a risk-free environment. Moreover, AR tools are being employed during surgeries to provide real-time data and visualizations, assisting surgeons in making informed decisions. As the benefits of AR and MR in healthcare become more apparent, this user segment is expected to grow significantly, with a focus on improving both patient care and professional training.
Education :
Within the education user segment, augmented and mixed reality technologies are transforming the learning experience for students and educators alike. Institutions are adopting AR and MR tools to create engaging, interactive learning environments that enhance student understanding and retention. With the ability to visualize complex concepts and participate in immersive learning experiences, students are more likely to be engaged and motivated. Furthermore, educators can utilize these technologies to cater to diverse learning styles, making education more inclusive and effective. As educational institutions increasingly recognize the value of AR and MR in facilitating experiential learning, the adoption of these technologies is expected to rise, paving the way for a more dynamic and interactive educational landscape.
By Region
The regional analysis of the augmented and mixed reality market indicates that North America holds a significant share, accounting for approximately 40% of the total market revenue as of 2023. This dominance is primarily attributed to the presence of key technology players, substantial investments in AR and MR research and development, and widespread adoption across various sectors such as healthcare, entertainment, and education. The United States, in particular, is a leader in driving innovation in augmented and mixed reality technologies and solutions. Furthermore, the growing consumer demand for immersive experiences in gaming and entertainment is expected to fuel continued market growth in this region, with a projected CAGR of around 30% through 2035.
Europe is another critical market for augmented and mixed reality, capturing approximately 25% of the global market share. The region is witnessing increased investment in AR and MR technologies, particularly in the healthcare and education sectors, where these tools are enhancing training processes and patient engagement. European nations such as Germany, France, and the UK are leading the way in adopting innovative applications of AR and MR, promoting collaboration between tech companies and traditional industries. As businesses and educational institutions recognize the potential of these technologies, the European market is expected to experience substantial growth, contributing to the overall expansion of the augmented and mixed reality landscape.
Opportunities
The opportunities within the augmented and mixed reality market are vast, particularly as industries recognize the transformative potential of these technologies. One of the most promising opportunities lies in the integration of AR and MR solutions into various sectors, including retail, healthcare, and education. As businesses strive to enhance customer experiences and operational efficiencies, the demand for innovative AR applications is on the rise. Retailers, for instance, can leverage AR for virtual try-ons and interactive displays, improving consumer engagement and satisfaction. Similarly, in healthcare, AR can assist in surgical procedures and medical training, providing real-time visualization and enhancing patient outcomes. The continuous advancement of technology and increasing investment in research and development further present opportunities for growth as companies seek to innovate and expand their offerings in the augmented and mixed reality space.
Another significant opportunity is the growing interest in AR and MR technologies among small and medium-sized enterprises (SMEs). As these businesses increasingly adopt digital tools to remain competitive, they are looking for cost-effective AR and MR solutions that can enhance their operations and reach. The democratization of AR technologies, along with the availability of user-friendly development platforms, is enabling SMEs to create and implement their own augmented reality applications. This shift is expected to drive market expansion, as SMEs from various sectors become active participants in the AR ecosystem. The convergence of AR with other emerging technologies, such as artificial intelligence and the Internet of Things (IoT), further opens doors for innovative applications, making the augmented and mixed reality market an exciting space for growth and development.
Threats
Despite the promising growth prospects of the augmented and mixed reality market, there are several threats that could hinder its advancement. One of the primary concerns is the rapid pace of technological change, which can lead to obsolescence for existing products and services. Companies must continuously innovate and invest in research and development to stay competitive, which can place a considerable financial burden on smaller organizations. Additionally, privacy and security concerns surrounding the use of AR and MR technologies are increasingly at the forefront of consumer and regulatory scrutiny. As these technologies often require extensive data collection and user interaction, ensuring the protection of personal information is crucial to maintaining user trust and preventing potential backlash. The threat of cyberattacks is also heightened in a landscape where AR and MR applications rely heavily on connectivity and data exchange.
Furthermore, the lack of standardization across the augmented and mixed reality industry can pose challenges to interoperability and user experience. As multiple players develop their own proprietary technologies and platforms, users may face difficulties in accessing and utilizing different AR and MR applications effectively. This fragmentation can lead to confusion and frustration among consumers, potentially stalling market growth. Additionally, high initial costs associated with developing and deploying AR and MR solutions may deter potential adopters, particularly small businesses that are hesitant to invest heavily in unproven technologies. Addressing these challenges will be essential for companies operating within the augmented and mixed reality market to ensure sustainable growth and long-term success.
Competitor Outlook
- Microsoft Corporation
- Apple Inc.
- Google LLC
- Magic Leap
- Facebook (Meta Platforms, Inc.)
- Unity Technologies
- Niantic, Inc.
- PTC Inc.
- Snap Inc.
- Viveport (HTC Corporation)
- Augmented Reality Technologies, Inc.
- Blippar
- Zappar
- Seiko Epson Corporation
- Vuforia (PTC Inc.)
The competitive landscape of the augmented and mixed reality market is characterized by a diverse array of companies ranging from established tech giants to innovative startups. Major players such as Microsoft and Apple are leading the charge, investing heavily in research and development to create cutting-edge AR and MR solutions that cater to both consumer and enterprise needs. Microsoft's HoloLens, for instance, has been widely adopted in sectors such as healthcare and manufacturing for its ability to facilitate training and enhance productivity. Similarly, Apple's ARKit has empowered developers to create immersive applications for iOS devices, effectively expanding the AR ecosystem. As these companies continue to innovate and refine their offerings, they set the tone for the competitive dynamics of the market.
Emerging companies like Magic Leap and Niantic are also making significant contributions to the competitive landscape. Magic Leap has garnered attention for its advanced mixed reality headset, which is designed to create immersive experiences for both enterprise applications and entertainment. On the other hand, Niantic has made a name for itself in the gaming sector with augmented reality titles like Pokémon GO, demonstrating the potential of AR to engage a massive audience. As these companies push the boundaries of what is possible with augmented and mixed reality, they are creating unique niches within the market, fostering innovation and collaboration across various sectors.
In addition to technology firms, service providers are playing an increasingly important role in the augmented and mixed reality ecosystem. Companies offering consulting, integration, and support services are essential in helping businesses adopt and implement AR solutions effectively. As organizations recognize the need for expert guidance in navigating the complexities of AR and MR technologies, service providers stand to benefit from the growing demand for their expertise. This trend indicates that the competitive landscape is not only defined by technology developers but also by the ecosystem of partners and service providers that enable successful implementation. The interplay between technology innovation and service delivery is crucial for the overall growth and evolution of the augmented and mixed reality market.
1 Appendix
- 1.1 List of Tables
- 1.2 List of Figures
2 Introduction
- 2.1 Market Definition
- 2.2 Scope of the Report
- 2.3 Study Assumptions
- 2.4 Base Currency & Forecast Periods
3 Market Dynamics
- 3.1 Market Growth Factors
- 3.2 Economic & Global Events
- 3.3 Innovation Trends
- 3.4 Supply Chain Analysis
4 Consumer Behavior
- 4.1 Market Trends
- 4.2 Pricing Analysis
- 4.3 Buyer Insights
5 Key Player Profiles
- 5.1 Zappar
- 5.1.1 Business Overview
- 5.1.2 Products & Services
- 5.1.3 Financials
- 5.1.4 Recent Developments
- 5.1.5 SWOT Analysis
- 5.2 Blippar
- 5.2.1 Business Overview
- 5.2.2 Products & Services
- 5.2.3 Financials
- 5.2.4 Recent Developments
- 5.2.5 SWOT Analysis
- 5.3 PTC Inc.
- 5.3.1 Business Overview
- 5.3.2 Products & Services
- 5.3.3 Financials
- 5.3.4 Recent Developments
- 5.3.5 SWOT Analysis
- 5.4 Snap Inc.
- 5.4.1 Business Overview
- 5.4.2 Products & Services
- 5.4.3 Financials
- 5.4.4 Recent Developments
- 5.4.5 SWOT Analysis
- 5.5 Apple Inc.
- 5.5.1 Business Overview
- 5.5.2 Products & Services
- 5.5.3 Financials
- 5.5.4 Recent Developments
- 5.5.5 SWOT Analysis
- 5.6 Google LLC
- 5.6.1 Business Overview
- 5.6.2 Products & Services
- 5.6.3 Financials
- 5.6.4 Recent Developments
- 5.6.5 SWOT Analysis
- 5.7 Magic Leap
- 5.7.1 Business Overview
- 5.7.2 Products & Services
- 5.7.3 Financials
- 5.7.4 Recent Developments
- 5.7.5 SWOT Analysis
- 5.8 Niantic, Inc.
- 5.8.1 Business Overview
- 5.8.2 Products & Services
- 5.8.3 Financials
- 5.8.4 Recent Developments
- 5.8.5 SWOT Analysis
- 5.9 Unity Technologies
- 5.9.1 Business Overview
- 5.9.2 Products & Services
- 5.9.3 Financials
- 5.9.4 Recent Developments
- 5.9.5 SWOT Analysis
- 5.10 Vuforia (PTC Inc.)
- 5.10.1 Business Overview
- 5.10.2 Products & Services
- 5.10.3 Financials
- 5.10.4 Recent Developments
- 5.10.5 SWOT Analysis
- 5.11 Microsoft Corporation
- 5.11.1 Business Overview
- 5.11.2 Products & Services
- 5.11.3 Financials
- 5.11.4 Recent Developments
- 5.11.5 SWOT Analysis
- 5.12 Seiko Epson Corporation
- 5.12.1 Business Overview
- 5.12.2 Products & Services
- 5.12.3 Financials
- 5.12.4 Recent Developments
- 5.12.5 SWOT Analysis
- 5.13 Viveport (HTC Corporation)
- 5.13.1 Business Overview
- 5.13.2 Products & Services
- 5.13.3 Financials
- 5.13.4 Recent Developments
- 5.13.5 SWOT Analysis
- 5.14 Facebook (Meta Platforms, Inc.)
- 5.14.1 Business Overview
- 5.14.2 Products & Services
- 5.14.3 Financials
- 5.14.4 Recent Developments
- 5.14.5 SWOT Analysis
- 5.15 Augmented Reality Technologies, Inc.
- 5.15.1 Business Overview
- 5.15.2 Products & Services
- 5.15.3 Financials
- 5.15.4 Recent Developments
- 5.15.5 SWOT Analysis
- 5.1 Zappar
6 Market Segmentation
- 6.1 Augmented and Mixed Reality Market, By User
- 6.1.1 Consumer
- 6.1.2 Enterprise
- 6.1.3 Healthcare
- 6.1.4 Education
- 6.2 Augmented and Mixed Reality Market, By Application
- 6.2.1 Gaming
- 6.2.2 Entertainment
- 6.2.3 Healthcare
- 6.2.4 Education
- 6.2.5 Retail
- 6.3 Augmented and Mixed Reality Market, By Device Type
- 6.3.1 Smart Glasses
- 6.3.2 Head-Mounted Displays
- 6.3.3 Handheld Devices
- 6.4 Augmented and Mixed Reality Market, By Product Type
- 6.4.1 Hardware
- 6.4.2 Software
- 6.4.3 Services
- 6.1 Augmented and Mixed Reality Market, By User
7 Competitive Analysis
- 7.1 Key Player Comparison
- 7.2 Market Share Analysis
- 7.3 Investment Trends
- 7.4 SWOT Analysis
8 Research Methodology
- 8.1 Analysis Design
- 8.2 Research Phases
- 8.3 Study Timeline
9 Future Market Outlook
- 9.1 Growth Forecast
- 9.2 Market Evolution
10 Geographical Overview
- 10.1 Europe - Market Analysis
- 10.1.1 By Country
- 10.1.1.1 UK
- 10.1.1.2 France
- 10.1.1.3 Germany
- 10.1.1.4 Spain
- 10.1.1.5 Italy
- 10.1.1 By Country
- 10.2 Asia Pacific - Market Analysis
- 10.2.1 By Country
- 10.2.1.1 India
- 10.2.1.2 China
- 10.2.1.3 Japan
- 10.2.1.4 South Korea
- 10.2.1 By Country
- 10.3 Latin America - Market Analysis
- 10.3.1 By Country
- 10.3.1.1 Brazil
- 10.3.1.2 Argentina
- 10.3.1.3 Mexico
- 10.3.1 By Country
- 10.4 North America - Market Analysis
- 10.4.1 By Country
- 10.4.1.1 USA
- 10.4.1.2 Canada
- 10.4.1 By Country
- 10.5 Middle East & Africa - Market Analysis
- 10.5.1 By Country
- 10.5.1.1 Middle East
- 10.5.1.2 Africa
- 10.5.1 By Country
- 10.6 Augmented and Mixed Reality Market by Region
- 10.1 Europe - Market Analysis
11 Global Economic Factors
- 11.1 Inflation Impact
- 11.2 Trade Policies
12 Technology & Innovation
- 12.1 Emerging Technologies
- 12.2 AI & Digital Trends
- 12.3 Patent Research
13 Investment & Market Growth
- 13.1 Funding Trends
- 13.2 Future Market Projections
14 Market Overview & Key Insights
- 14.1 Executive Summary
- 14.2 Key Trends
- 14.3 Market Challenges
- 14.4 Regulatory Landscape
Segments Analyzed in the Report
The global Augmented and Mixed Reality market is categorized based on
By Product Type
- Hardware
- Software
- Services
By Application
- Gaming
- Entertainment
- Healthcare
- Education
- Retail
By Device Type
- Smart Glasses
- Head-Mounted Displays
- Handheld Devices
By User
- Consumer
- Enterprise
- Healthcare
- Education
By Region
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
Key Players
- Microsoft Corporation
- Apple Inc.
- Google LLC
- Magic Leap
- Facebook (Meta Platforms, Inc.)
- Unity Technologies
- Niantic, Inc.
- PTC Inc.
- Snap Inc.
- Viveport (HTC Corporation)
- Augmented Reality Technologies, Inc.
- Blippar
- Zappar
- Seiko Epson Corporation
- Vuforia (PTC Inc.)
- Publish Date : Jan 21 ,2025
- Report ID : CO-22677
- No. Of Pages : 100
- Format : |
- Ratings : 4.5 (110 Reviews)