Interactive Textbooks Market Segments - by Product Type (Digital Interactive Textbooks, Online Interactive Textbooks, Mobile Interactive Textbooks, Tablet Interactive Textbooks, Smart Board Interactive Textbooks), Application (K-12 Education, Higher Education, Professional Education, Corporate Training, Others), Distribution Channel (Online Platforms, Educational Institutions, Retail Stores, Others), Technology (Augmented Reality, Virtual Reality, Gamification, Artificial Intelligence, Others), and Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Interactive Textbooks

Interactive Textbooks Market Segments - by Product Type (Digital Interactive Textbooks, Online Interactive Textbooks, Mobile Interactive Textbooks, Tablet Interactive Textbooks, Smart Board Interactive Textbooks), Application (K-12 Education, Higher Education, Professional Education, Corporate Training, Others), Distribution Channel (Online Platforms, Educational Institutions, Retail Stores, Others), Technology (Augmented Reality, Virtual Reality, Gamification, Artificial Intelligence, Others), and Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Interactive Textbooks Market Outlook

The global Interactive Textbooks market is projected to reach USD 10 billion by 2033, expanding at a compound annual growth rate (CAGR) of 20% from 2025 to 2033. This impressive growth can be attributed to the increasing digitization of educational materials and the rising demand for innovative learning experiences that cater to various learning styles. Interactive textbooks provide engaging and interactive elements, such as quizzes, simulations, and multimedia content, which significantly enhance the learning process. Furthermore, the shift towards remote learning and hybrid education models, accelerated by the recent pandemic, has further fueled the adoption of interactive educational materials. As educational institutions increasingly invest in technology to improve student engagement and outcomes, the market for interactive textbooks is expected to flourish in the coming years.

Growth Factor of the Market

One of the primary growth factors driving the Interactive Textbooks market is the increasing trend of personalized learning. Educational institutions are increasingly focusing on tailoring learning experiences to meet the unique needs of individual students, and interactive textbooks provide the flexibility and adaptability required to achieve this goal. Moreover, advancements in technology, such as Augmented Reality (AR) and Virtual Reality (VR), are revolutionizing traditional learning methods, making textbooks more engaging and immersive. Additionally, the rising penetration of smartphones and tablets in educational settings has created a conducive environment for the easy access and distribution of interactive content. Furthermore, the growing emphasis on STEM (Science, Technology, Engineering, and Mathematics) education is driving the demand for interactive and experiential learning resources that can facilitate complex concept understanding. The increasing collaboration between educational publishers and technology firms is also fostering innovation and the development of cutting-edge interactive textbooks that cater to evolving educational needs.

Key Highlights of the Market
  • The global Interactive Textbooks market is projected to reach USD 10 billion by 2033.
  • The market is expected to grow at a CAGR of 20% from 2025 to 2033.
  • Digital transformation in education is a key factor driving market growth.
  • The K-12 education segment is anticipated to dominate the market share.
  • North America holds the largest market share followed by Europe and Asia Pacific.

By Product Type

Digital Interactive Textbooks:

Digital Interactive Textbooks are designed to be accessed on various electronic devices such as computers, tablets, and smartphones. They incorporate multimedia elements, including videos, animations, and interactive assessments, to engage students in the learning process actively. The growing popularity of e-learning and the necessity for remote learning solutions have significantly increased the demand for digital interactive textbooks. They offer numerous advantages over traditional textbooks, such as easy updates, customizable content, and enhanced accessibility for students with varying learning capabilities. Furthermore, educational institutions favor digital textbooks due to lower costs and the ability to track student progress effectively.

Online Interactive Textbooks:

Online Interactive Textbooks are cloud-based resources that can be accessed through the internet, allowing learners to engage with content in real time. These textbooks often feature collaborative tools that enable students to interact with peers and instructors, fostering a sense of community in online learning environments. The convenience of accessing resources anytime and anywhere is a significant advantage, especially for distance learning scenarios. As more institutions adopt online learning models, the demand for online interactive textbooks is expected to rise, thereby enhancing student engagement and improving learning outcomes across various educational settings.

Mobile Interactive Textbooks:

Mobile Interactive Textbooks are specifically designed for use on smartphones and tablets, catering to the growing trend of mobile learning. These textbooks include interactive elements that leverage the touch interface of mobile devices, such as quizzes, simulations, and multimedia presentations. The portability and accessibility of mobile interactive textbooks make them an attractive option for students on the go, allowing for learning to extend beyond traditional classroom settings. This segment is expected to grow rapidly as mobile technology continues to advance and becomes more integrated into the educational landscape.

Tablet Interactive Textbooks:

Tablet Interactive Textbooks are tailored for tablet devices, combining the advantages of digital textbooks with the unique functionalities of tablets, such as stylus integration and larger screens. These resources often include interactive features that enhance the learning experience, such as drawing tools, note-taking capabilities, and interactive exercises. As educational institutions increasingly implement tablet programs, the demand for tablet interactive textbooks is anticipated to rise. They not only promote engagement and retention but also cater to diverse learning preferences, making them an essential tool for modern education.

Smart Board Interactive Textbooks:

Smart Board Interactive Textbooks are designed for use with interactive whiteboards, which are commonly found in classrooms. These textbooks enable teachers to present content dynamically, encouraging student participation through interactive lessons and activities. The integration of Smart Board technology allows for real-time engagement during classroom instruction, making the learning experience more interactive and collaborative. As more schools adopt Smart Board technology, the market for Smart Board interactive textbooks is likely to grow, benefiting both educators and students alike in creating a more engaging learning environment.

By Application

K-12 Education:

The K-12 education segment is one of the most significant applications for interactive textbooks, as educators strive to create engaging and effective learning environments for students from kindergarten to high school. Interactive textbooks in this segment often incorporate gamification elements, assessments, and multimedia resources, which cater to varying learning styles and help foster student engagement. As schools increasingly adopt digital learning resources, the demand for interactive textbooks in K-12 education is expected to rise, promoting improved educational outcomes and a deeper understanding of the curriculum.

Higher Education:

In the higher education sector, interactive textbooks serve as crucial learning tools that enhance students' academic experiences across various disciplines. These textbooks often provide access to extensive resources, such as research articles, case studies, and interactive simulations, which allow students to explore complex topics in-depth. The shift towards blended and online learning models has further propelled the demand for interactive textbooks in higher education, as institutions seek innovative ways to engage students and facilitate collaborative learning experiences. This segment is projected to witness substantial growth as more universities and colleges integrate interactive learning materials into their curricula.

Professional Education:

Interactive textbooks play a vital role in professional education by providing industry-focused content that is both relevant and practical for adult learners. These textbooks often incorporate real-world scenarios, case studies, and interactive assessments that enhance the learning experience and prepare professionals for the challenges they may face in their respective fields. As industries continuously evolve and require upskilling, the demand for interactive textbooks tailored to professional education is expected to increase, further driving growth in this segment.

Corporate Training:

Corporate training programs are increasingly adopting interactive textbooks as effective learning tools to enhance employee skills and knowledge. These resources offer companies the opportunity to develop customized training materials that cater to specific organizational needs and goals. By incorporating interactive elements, such as quizzes and multimedia content, corporate training can become more engaging and effective, leading to improved employee performance and satisfaction. The growing emphasis on continuous learning and professional development in the corporate sector is projected to drive the demand for interactive textbooks in corporate training environments.

Others:

This segment encompasses various other applications of interactive textbooks that may not fall under traditional educational categories. This includes community education programs, informal learning environments, and non-profit organizations that utilize interactive resources to promote learning and skill development. As the focus on lifelong learning continues to grow, this segment is expected to expand, creating new opportunities for interactive textbook providers to cater to diverse audiences and learning contexts.

By Distribution Channel

Online Platforms:

Online platforms have emerged as a prominent distribution channel for interactive textbooks, providing educators and students with easy access to a vast array of digital resources. The convenience of purchasing and downloading interactive textbooks through online marketplaces has significantly contributed to the growth of this segment. Additionally, online platforms often offer subscription-based models, allowing users to access multiple resources at a lower cost. As more educational institutions adopt online learning solutions, the demand for interactive textbooks through online platforms is expected to continue to rise, enhancing the overall learning experience.

Educational Institutions:

Educational institutions play a critical role in the distribution of interactive textbooks, as they often serve as primary purchasers for large volumes of digital resources. Schools, colleges, and universities frequently collaborate with publishers to provide students with access to interactive learning materials that align with their curricula. This channel is essential for ensuring that students have the resources necessary for success, particularly as educational institutions shift towards more technology-driven learning environments. The increasing investment in digital education by institutions is anticipated to bolster the growth of this distribution channel.

Retail Stores:

While the digital landscape predominantly drives the interactive textbook market, retail stores still serve as a valuable distribution channel. Physical bookstores often offer a selection of interactive textbooks alongside traditional print editions, allowing customers to browse and purchase in person. This channel provides an opportunity for students and educators to engage with the materials before purchasing, ensuring they choose the best resources for their needs. As the market continues to evolve, retail stores may adapt their offerings to include more interactive and digital resources, maintaining their relevance in the education sector.

Others:

This segment includes various alternative distribution channels for interactive textbooks, such as non-profit organizations, government programs, and educational initiatives that provide resources to underserved communities. These channels play a vital role in promoting access to quality educational materials, particularly in regions where traditional distribution methods may not be as effective. As awareness of the importance of accessible education grows, this segment is expected to gain traction, presenting opportunities for interactive textbook providers to collaborate with diverse stakeholders in the education ecosystem.

By Technology

Augmented Reality:

Augmented Reality (AR) is transforming the landscape of interactive textbooks by providing immersive experiences that enhance the learning process. AR technology allows students to visualize complex concepts and data in real-time, creating a more engaging and interactive environment. By overlaying digital content in the physical world, AR can transform traditional learning materials into dynamic resources that capture students' attention and facilitate deeper understanding. With the growing emphasis on experiential learning, the integration of AR technology into interactive textbooks is expected to gain momentum, driving demand for AR-enabled educational resources.

Virtual Reality:

Virtual Reality (VR) is increasingly being incorporated into interactive textbooks, offering students the opportunity to engage in fully immersive learning experiences. VR technology enables learners to explore virtual environments and scenarios that would be impossible or impractical to access in the real world, making it particularly valuable for subjects such as science, history, and geography. As educational institutions continue to adopt VR technology for teaching and training purposes, the demand for interactive textbooks that utilize VR will likely grow, providing learners with unparalleled opportunities for exploration and discovery.

Gamification:

Gamification is a powerful technique that adds elements of game design to educational materials, transforming the learning experience into an engaging and interactive process. Interactive textbooks that incorporate gamification techniques often include quizzes, challenges, and rewards systems that motivate students to actively participate in their learning journeys. This technique has been shown to improve knowledge retention and promote a positive attitude towards learning. As educators increasingly recognize the benefits of gamification, the demand for interactive textbooks featuring this technology is expected to rise, further enhancing the learning experience for students.

Artificial Intelligence:

Artificial Intelligence (AI) is revolutionizing interactive textbooks by enabling personalized learning experiences tailored to individual student needs. AI-powered textbooks can adapt content based on a student's performance, preferences, and learning pace, ensuring that learners receive the support and resources necessary for success. This technology allows for real-time feedback and assessments, promoting a more responsive learning environment. As educational institutions seek to implement innovative solutions that cater to diverse student populations, the demand for AI-driven interactive textbooks will likely continue to grow, paving the way for enhanced educational outcomes.

Others:

This segment encompasses various other technologies that contribute to the development of interactive textbooks, such as multimedia integration, adaptive learning systems, and collaborative tools. These technologies work in tandem to enhance the overall learning experience, making educational resources more engaging, accessible, and effective. As the educational landscape continues to evolve, the integration of innovative technologies into interactive textbooks will remain a crucial factor in driving market growth and meeting the demands of modern learners.

By Region

North America currently holds the largest share of the Interactive Textbooks market, accounting for approximately 40% of global revenue in 2025. The region's advanced educational infrastructure, high levels of technology adoption, and significant investments in e-learning solutions contribute to its dominant position. The increasing demand for innovative and engaging learning resources among educational institutions is further driving market growth in North America. Additionally, the growing emphasis on personalized learning and the integration of technology into curricula are expected to bolster the demand for interactive textbooks in the region over the forecast period.

Europe is also experiencing rapid growth in the Interactive Textbooks market, with an anticipated CAGR of 18% from 2025 to 2033. Countries such as the United Kingdom, Germany, and France are leading the way in adopting digital learning resources, resulting in a significant increase in the availability and use of interactive textbooks. The European Union's initiatives to promote digital education and enhance the quality of learning resources further support market growth in the region. As educational institutions continue to prioritize technology-driven solutions, the demand for interactive textbooks in Europe is projected to rise, contributing to the overall expansion of the global market.

Opportunities

The Interactive Textbooks market presents numerous opportunities for growth, particularly as educational institutions increasingly embrace technology in their teaching methodologies. With the rise of remote and hybrid learning environments, there is a growing demand for innovative educational resources that engage students effectively. Companies that can develop interactive textbooks that incorporate cutting-edge technologies, such as AR and VR, are well-positioned to capitalize on this trend. Additionally, the shift towards personalized learning creates opportunities for textbook developers to create adaptive learning materials tailored to individual student needs, fostering a more effective and engaging learning experience. Furthermore, as awareness of the importance of digital literacy continues to rise, there is an opportunity to expand the market into underserved regions, where access to quality educational materials may be limited.

Moreover, the increasing collaboration between technology firms and educational publishers provides an avenue for innovation and the development of enhanced interactive textbooks. By partnering with tech companies, publishers can leverage advanced technologies and platforms to create richer learning experiences. The growth of online learning platforms also creates opportunities for interactive textbooks to be integrated into existing educational ecosystems, allowing for seamless access to resources. As the demand for flexible and scalable educational solutions continues to expand, there is significant potential for interactive textbooks to evolve and adapt to the changing needs of learners, thus driving sustained growth in the market.

Threats

Despite the opportunities available in the Interactive Textbooks market, there are several threats that may hinder growth. One of the most significant challenges is the intense competition among providers, which can lead to price wars and reduced profit margins. As more companies enter the market, it becomes increasingly difficult for established players to maintain their market share. Additionally, the rapid pace of technological change requires companies to continuously innovate and adapt their products, which can be resource-intensive and costly. Furthermore, resistance to change in traditional educational institutions may hinder the adoption of interactive textbooks, as educators and administrators may be hesitant to transition from conventional teaching methods to digital resources. This reluctance could limit market penetration and slow the growth of interactive textbooks in certain regions.

Another factor to consider is the potential disparities in access to technology among students. While interactive textbooks can provide significant benefits, their effectiveness can be compromised in regions where students lack access to the necessary devices or reliable internet connections. This digital divide may exacerbate educational inequalities, limiting the reach of interactive textbooks and hindering their overall impact on learning outcomes. As such, addressing issues of accessibility and ensuring equitable access to interactive learning resources will be critical to the long-term success of the market.

Competitor Outlook

  • Pearson Education
  • McGraw-Hill Education
  • Cengage Learning
  • Houghton Mifflin Harcourt
  • Wiley
  • Scholastic Corporation
  • Knewton
  • Blackboard
  • Adobe Systems
  • Texthelp
  • VitalSource Technologies
  • Instructure
  • Benetech
  • Smart Technologies
  • Nearpod

The interactive textbooks market is characterized by a competitive landscape that includes both established companies and emerging players. Major educational publishers are rapidly innovating and developing interactive solutions to meet the growing demand for digital learning resources. These companies are leveraging technology to create engaging and immersive educational experiences that cater to diverse learning preferences. Additionally, many tech startups are entering the market, focusing on niche segments and offering unique solutions that challenge traditional educational resources. The competition is further intensified by the increasing collaboration between educational publishers and technology firms, resulting in innovative products that push the boundaries of conventional textbooks.

Companies such as Pearson Education and McGraw-Hill Education are at the forefront of the Interactive Textbooks market, continuously investing in research and development to enhance their product offerings. Pearson has established a strong presence in the digital education space by incorporating interactive elements into its textbooks, while McGraw-Hill is known for its adaptive learning technologies that personalize the learning experience for students. These publishers are also keen on forming partnerships with technology companies to integrate advanced features, such as gamification and AI-driven content, into their interactive textbooks.

Emerging companies like Knewton and Nearpod are also making their mark on the market by providing innovative solutions designed to enhance the learning experience. Knewton's focus on adaptive learning technology allows for personalized study plans, while Nearpod offers interactive lessons that foster engagement and collaboration in the classroom. The dynamic nature of the Interactive Textbooks market encourages ongoing innovation, prompting companies to continuously explore new technologies and approaches to meet the evolving needs of learners. As the market continues to evolve, it is essential for players to stay ahead of industry trends and anticipate the changing demands of educational institutions and learners alike.

  • 1 Appendix
    • 1.1 List of Tables
    • 1.2 List of Figures
  • 2 Introduction
    • 2.1 Market Definition
    • 2.2 Scope of the Report
    • 2.3 Study Assumptions
    • 2.4 Base Currency & Forecast Periods
  • 3 Market Dynamics
    • 3.1 Market Growth Factors
    • 3.2 Economic & Global Events
    • 3.3 Innovation Trends
    • 3.4 Supply Chain Analysis
  • 4 Consumer Behavior
    • 4.1 Market Trends
    • 4.2 Pricing Analysis
    • 4.3 Buyer Insights
  • 5 Key Player Profiles
    • 5.1 Wiley
      • 5.1.1 Business Overview
      • 5.1.2 Products & Services
      • 5.1.3 Financials
      • 5.1.4 Recent Developments
      • 5.1.5 SWOT Analysis
    • 5.2 Knewton
      • 5.2.1 Business Overview
      • 5.2.2 Products & Services
      • 5.2.3 Financials
      • 5.2.4 Recent Developments
      • 5.2.5 SWOT Analysis
    • 5.3 Nearpod
      • 5.3.1 Business Overview
      • 5.3.2 Products & Services
      • 5.3.3 Financials
      • 5.3.4 Recent Developments
      • 5.3.5 SWOT Analysis
    • 5.4 Benetech
      • 5.4.1 Business Overview
      • 5.4.2 Products & Services
      • 5.4.3 Financials
      • 5.4.4 Recent Developments
      • 5.4.5 SWOT Analysis
    • 5.5 Texthelp
      • 5.5.1 Business Overview
      • 5.5.2 Products & Services
      • 5.5.3 Financials
      • 5.5.4 Recent Developments
      • 5.5.5 SWOT Analysis
    • 5.6 Blackboard
      • 5.6.1 Business Overview
      • 5.6.2 Products & Services
      • 5.6.3 Financials
      • 5.6.4 Recent Developments
      • 5.6.5 SWOT Analysis
    • 5.7 Instructure
      • 5.7.1 Business Overview
      • 5.7.2 Products & Services
      • 5.7.3 Financials
      • 5.7.4 Recent Developments
      • 5.7.5 SWOT Analysis
    • 5.8 Adobe Systems
      • 5.8.1 Business Overview
      • 5.8.2 Products & Services
      • 5.8.3 Financials
      • 5.8.4 Recent Developments
      • 5.8.5 SWOT Analysis
    • 5.9 Cengage Learning
      • 5.9.1 Business Overview
      • 5.9.2 Products & Services
      • 5.9.3 Financials
      • 5.9.4 Recent Developments
      • 5.9.5 SWOT Analysis
    • 5.10 Pearson Education
      • 5.10.1 Business Overview
      • 5.10.2 Products & Services
      • 5.10.3 Financials
      • 5.10.4 Recent Developments
      • 5.10.5 SWOT Analysis
    • 5.11 Smart Technologies
      • 5.11.1 Business Overview
      • 5.11.2 Products & Services
      • 5.11.3 Financials
      • 5.11.4 Recent Developments
      • 5.11.5 SWOT Analysis
    • 5.12 McGraw-Hill Education
      • 5.12.1 Business Overview
      • 5.12.2 Products & Services
      • 5.12.3 Financials
      • 5.12.4 Recent Developments
      • 5.12.5 SWOT Analysis
    • 5.13 Scholastic Corporation
      • 5.13.1 Business Overview
      • 5.13.2 Products & Services
      • 5.13.3 Financials
      • 5.13.4 Recent Developments
      • 5.13.5 SWOT Analysis
    • 5.14 VitalSource Technologies
      • 5.14.1 Business Overview
      • 5.14.2 Products & Services
      • 5.14.3 Financials
      • 5.14.4 Recent Developments
      • 5.14.5 SWOT Analysis
    • 5.15 Houghton Mifflin Harcourt
      • 5.15.1 Business Overview
      • 5.15.2 Products & Services
      • 5.15.3 Financials
      • 5.15.4 Recent Developments
      • 5.15.5 SWOT Analysis
  • 6 Market Segmentation
    • 6.1 Interactive Textbooks Market, By Technology
      • 6.1.1 Augmented Reality
      • 6.1.2 Virtual Reality
      • 6.1.3 Gamification
      • 6.1.4 Artificial Intelligence
      • 6.1.5 Others
    • 6.2 Interactive Textbooks Market, By Application
      • 6.2.1 K-12 Education
      • 6.2.2 Higher Education
      • 6.2.3 Professional Education
      • 6.2.4 Corporate Training
      • 6.2.5 Others
    • 6.3 Interactive Textbooks Market, By Product Type
      • 6.3.1 Digital Interactive Textbooks
      • 6.3.2 Online Interactive Textbooks
      • 6.3.3 Mobile Interactive Textbooks
      • 6.3.4 Tablet Interactive Textbooks
      • 6.3.5 Smart Board Interactive Textbooks
    • 6.4 Interactive Textbooks Market, By Distribution Channel
      • 6.4.1 Online Platforms
      • 6.4.2 Educational Institutions
      • 6.4.3 Retail Stores
      • 6.4.4 Others
  • 7 Competitive Analysis
    • 7.1 Key Player Comparison
    • 7.2 Market Share Analysis
    • 7.3 Investment Trends
    • 7.4 SWOT Analysis
  • 8 Research Methodology
    • 8.1 Analysis Design
    • 8.2 Research Phases
    • 8.3 Study Timeline
  • 9 Future Market Outlook
    • 9.1 Growth Forecast
    • 9.2 Market Evolution
  • 10 Geographical Overview
    • 10.1 Europe - Market Analysis
      • 10.1.1 By Country
        • 10.1.1.1 UK
        • 10.1.1.2 France
        • 10.1.1.3 Germany
        • 10.1.1.4 Spain
        • 10.1.1.5 Italy
    • 10.2 Asia Pacific - Market Analysis
      • 10.2.1 By Country
        • 10.2.1.1 India
        • 10.2.1.2 China
        • 10.2.1.3 Japan
        • 10.2.1.4 South Korea
    • 10.3 Latin America - Market Analysis
      • 10.3.1 By Country
        • 10.3.1.1 Brazil
        • 10.3.1.2 Argentina
        • 10.3.1.3 Mexico
    • 10.4 North America - Market Analysis
      • 10.4.1 By Country
        • 10.4.1.1 USA
        • 10.4.1.2 Canada
    • 10.5 Interactive Textbooks Market by Region
    • 10.6 Middle East & Africa - Market Analysis
      • 10.6.1 By Country
        • 10.6.1.1 Middle East
        • 10.6.1.2 Africa
  • 11 Global Economic Factors
    • 11.1 Inflation Impact
    • 11.2 Trade Policies
  • 12 Technology & Innovation
    • 12.1 Emerging Technologies
    • 12.2 AI & Digital Trends
    • 12.3 Patent Research
  • 13 Investment & Market Growth
    • 13.1 Funding Trends
    • 13.2 Future Market Projections
  • 14 Market Overview & Key Insights
    • 14.1 Executive Summary
    • 14.2 Key Trends
    • 14.3 Market Challenges
    • 14.4 Regulatory Landscape
Segments Analyzed in the Report
The global Interactive Textbooks market is categorized based on
By Product Type
  • Digital Interactive Textbooks
  • Online Interactive Textbooks
  • Mobile Interactive Textbooks
  • Tablet Interactive Textbooks
  • Smart Board Interactive Textbooks
By Application
  • K-12 Education
  • Higher Education
  • Professional Education
  • Corporate Training
  • Others
By Distribution Channel
  • Online Platforms
  • Educational Institutions
  • Retail Stores
  • Others
By Technology
  • Augmented Reality
  • Virtual Reality
  • Gamification
  • Artificial Intelligence
  • Others
By Region
  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa
Key Players
  • Pearson Education
  • McGraw-Hill Education
  • Cengage Learning
  • Houghton Mifflin Harcourt
  • Wiley
  • Scholastic Corporation
  • Knewton
  • Blackboard
  • Adobe Systems
  • Texthelp
  • VitalSource Technologies
  • Instructure
  • Benetech
  • Smart Technologies
  • Nearpod
  • Publish Date : Jan 21 ,2025
  • Report ID : IT-69477
  • No. Of Pages : 100
  • Format : |
  • Ratings : 4.5 (110 Reviews)
Buy Report
Buy Report
Connect With Us
What Our Client Say