3D Glasses Market Segments - by Product Type (Active Shutter 3D Glasses, Passive Polarized 3D Glasses, Anaglyph 3D Glasses, Liquid Crystal Shutter 3D Glasses, Dual Viewer 3D Glasses), Application (Cinema, Home Entertainment, Gaming, Education, Automotive), Distribution Channel (Online Retail, Offline Retail), Technology (Polarized 3D Technology, Shutter 3D Technology, Anaglyph 3D Technology, Auto-stereoscopy), and Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2025-2035

3D Glasses

3D Glasses Market Segments - by Product Type (Active Shutter 3D Glasses, Passive Polarized 3D Glasses, Anaglyph 3D Glasses, Liquid Crystal Shutter 3D Glasses, Dual Viewer 3D Glasses), Application (Cinema, Home Entertainment, Gaming, Education, Automotive), Distribution Channel (Online Retail, Offline Retail), Technology (Polarized 3D Technology, Shutter 3D Technology, Anaglyph 3D Technology, Auto-stereoscopy), and Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2025-2035

3D Glasses Market Outlook

The global 3D glasses market was valued at approximately $4.5 billion in 2023 and is anticipated to exhibit a compound annual growth rate (CAGR) of around 15% from 2025 to 2035. This growth is primarily driven by the burgeoning demand for immersive visual experiences across various sectors, particularly in home entertainment and gaming. The increasing integration of 3D technology in industries such as automotive, education, and cinema further propels market dynamics. As technology advances, consumers are becoming more inclined to invest in 3D capabilities for their viewing experiences, leading to a significant rise in the adoption of 3D glasses. Additionally, the proliferation of 3D content across digital streaming platforms is expected to sustain market momentum, inviting manufacturers to innovate and cater to varying consumer needs for high-quality visual displays.

Growth Factor of the Market

Several factors contribute significantly to the growth of the 3D glasses market. One of the primary drivers is the increasing popularity of virtual reality (VR) and augmented reality (AR) technologies, which necessitate the use of advanced 3D glasses. The entertainment industry, particularly the gaming sector, is rapidly evolving, with many game developers incorporating 3D elements to enhance user engagement. Additionally, the continuous advancements in display technologies, such as OLED and LED, are enabling better color accuracy and visual experiences, which in turn drive demand for compatible 3D glasses. Moreover, the rise in disposable income across various demographics allows consumers to invest in premium 3D viewing experiences at home. Finally, educational institutions are increasingly adopting 3D technology to provide immersive learning environments, further expanding the market reach.

Key Highlights of the Market
  • The market is projected to reach over $11 billion by 2035, driven by technological advancements and consumer preferences.
  • Active shutter 3D glasses are gaining traction due to their compatibility with high-definition displays.
  • The cinema application segment is anticipated to dominate the market, reflecting the sustained popularity of 3D movies.
  • Asia Pacific is expected to witness the highest growth rate, fueled by rising disposable incomes and an expanding entertainment sector.
  • Online retail channels are gaining prominence, offering consumers a convenient shopping experience for 3D glasses.

By Product Type

Active Shutter 3D Glasses:

Active shutter 3D glasses utilize liquid crystal technology to alternately block each lens in sync with the display's refresh rate, creating the illusion of depth for the viewer. This type of 3D glasses is particularly favored in high-definition settings such as cinemas and advanced home theater systems, where the quality of the viewing experience is paramount. As they can deliver a full-color experience and work well with various display technologies, their demand is fueled by the growing popularity of 3D movies and games. The increased penetration of 3D-capable televisions and projectors in households further drives the adoption of active shutter glasses, as consumers seek to replicate the cinematic experience at home.

Passive Polarized 3D Glasses:

Passive polarized 3D glasses have gained significant traction in recent years due to their affordability and ease of use. These glasses work by using polarized lenses that filter light waves, allowing each eye to see different images and thereby creating a three-dimensional effect. They are commonly utilized in movie theaters because they are lightweight and do not require batteries, making them a convenient option for extended viewing experiences. The growing number of 3D films and theme park attractions that utilize passive polarized technology supports their market growth, as consumers increasingly prefer easy-to-use and cost-effective solutions for enjoying 3D content.

Anaglyph 3D Glasses:

Anaglyph 3D glasses, characterized by their red and blue lenses, have been one of the earliest forms of 3D viewing technology. While their popularity has declined with the advent of more advanced methods, they still find applications in specific niches, particularly in educational content and certain film genres. Their low cost and simplicity make them an attractive option for budget-conscious consumers or institutions that require a basic 3D experience without the need for sophisticated technology. As a result, the demand for anaglyph glasses persists, particularly in contexts where high-quality 3D experiences are less critical.

Liquid Crystal Shutter 3D Glasses:

Liquid crystal shutter 3D glasses represent a blend of active and passive technologies, providing an enhanced 3D experience through the rapid switching of liquid crystals to filter images for each eye. These glasses are often used in professional applications, including medical imaging and design simulations, where precision and clarity are essential. Their ability to produce high-quality 3D visuals and compatibility with various display systems contribute to their niche market. As industries continue to explore applications of 3D technology, the demand for liquid crystal shutter glasses is likely to see steady growth, driven by professional and commercial needs.

Dual Viewer 3D Glasses:

Dual viewer 3D glasses are designed to allow two viewers to see different images simultaneously from a single display. This technology is particularly useful in environments such as home entertainment, gaming, and educational settings, where multiple viewers may wish to engage with different content. As the demand for social and interactive viewing experiences rises, dual viewer glasses are becoming increasingly relevant. Their unique capability caters to the growing trend of shared experiences in entertainment and education, thereby driving their adoption in the market.

By Application

Cinema:

The cinema application segment remains one of the largest drivers of the 3D glasses market. The resurgence of 3D films and the ongoing development of blockbuster franchises that utilize this technology have spurred significant demand for 3D glasses in theaters worldwide. As cinema chains continue to invest in enhancing the viewer experience through immersive technologies, the need for high-quality 3D glasses becomes critical. Innovations in projection technology, coupled with the popularity of 3D movies, have established a consistent revenue stream for manufacturers in this segment, making it a cornerstone of the overall 3D glasses market.

Home Entertainment:

The home entertainment application segment has gained momentum alongside the increasing penetration of 3D-capable televisions and streaming services offering 3D content. Consumers are increasingly seeking to replicate the cinema experience within their homes, leading to a surge in demand for compatible 3D glasses. The combination of advancements in display technologies, alongside a diversified range of content available for at-home viewing, drives the growth of this segment. As more households invest in home theater systems, the demand for 3D glasses tailored for home use continues to rise, reflecting the shift towards immersive entertainment experiences.

Gaming:

The gaming sector is a rapidly evolving space that significantly contributes to the growth of the 3D glasses market. With the introduction of VR and AR gaming experiences, players are increasingly seeking immersive technologies that enhance gameplay. 3D glasses play a crucial role in delivering these experiences by providing depth perception and visual realism. As game developers continue to incorporate 3D elements into their products, the need for effective 3D glasses will only grow. The increasing popularity of eSports and competitive gaming further boosts demand as players seek out advanced technologies that enhance performance and engagement.

Education:

In recent years, the education sector has recognized the potential of 3D technology to enhance learning outcomes. Educators are increasingly adopting 3D glasses to create interactive and immersive learning environments that captivate students' attention and facilitate better understanding of complex subjects. This adoption is particularly evident in fields such as science and engineering, where visualizing concepts in three dimensions can significantly improve comprehension. As educational institutions invest in emerging technologies to modernize their curricula, the demand for 3D glasses tailored for educational use is poised for growth, reflecting the opportunities available in this segment.

Automotive:

In the automotive industry, 3D technology is being utilized for various applications including design visualization, engineering simulations, and marketing. 3D glasses enable engineers and designers to visualize concepts in a more tangible way, facilitating better collaboration and innovation during the development stages of a vehicle. Moreover, automotive manufacturers are increasingly employing 3D technology in consumer-facing applications, such as virtual showrooms, allowing potential buyers to experience vehicles in a more immersive manner. As the industry continues to evolve and embrace new technologies, the role of 3D glasses is becoming more pronounced, driving growth in this application segment.

By Distribution Channel

Online Retail:

Online retail has emerged as a dominant distribution channel for 3D glasses, offering consumers a plethora of options at their fingertips. The convenience of browsing and purchasing products from home, coupled with the rise of e-commerce platforms, has made online shopping a go-to for many consumers looking for 3D glasses. Major online retail platforms often provide competitive pricing, extensive product reviews, and easy return policies, which enhance the purchasing experience. As more consumers become comfortable with online shopping, particularly post-pandemic, the online retail channel is projected to sustain its growth trajectory, catering to the evolving preferences of digital-savvy shoppers.

Offline Retail:

Offline retail continues to play a significant role in the distribution of 3D glasses, particularly for consumers who prefer the tactile experience of physically examining products before purchase. Specialty electronics stores, department stores, and dedicated optical shops provide customers with an opportunity to try on different types of 3D glasses and receive personalized recommendations from knowledgeable staff. The offline retail channel also benefits from the ability to showcase the latest 3D technology in interactive displays, allowing consumers to experience the product firsthand. Although the online channel is growing, offline retail remains essential in building consumer trust and providing immediate gratification with in-store purchases.

By Technology

Polarized 3D Technology:

Polarized 3D technology is widely recognized for its ability to deliver high-quality 3D experiences, particularly in cinema settings. This technology employs polarization filters to separate images for each eye, creating a natural depth perception. Polarized 3D glasses are lightweight and do not require batteries, making them an ideal choice for extended viewing. Their efficiency in delivering stunning visuals continues to drive their popularity, especially as more cinemas invest in 3D projection systems. As the number of 3D films increases, the demand for polarized 3D glasses is expected to grow correspondingly, solidifying their position in the market.

Shutter 3D Technology:

Shutter 3D technology utilizes active shutter glasses that alternate between blocking each lens in harmony with the display's refresh rate, providing a dynamic viewing experience. This technology is particularly favored in high-definition home theater systems and gaming applications due to its ability to produce vivid colors and enhanced depth effects. As consumers increasingly seek premium visual experiences at home, the demand for shutter 3D glasses is expected to rise. Furthermore, advancements in display technology, such as 4K and 8K resolutions, complement the capabilities of shutter 3D glasses, fueling their adoption in the market.

Anaglyph 3D Technology:

Anaglyph 3D technology represents one of the most straightforward and cost-effective ways to enjoy 3D visuals. By using colored filters—typically red and blue—this technology allows viewers to perceive depth by filtering the different images presented to each eye. Although it lacks the visual clarity of more advanced technologies, anaglyph 3D remains relevant in niche markets such as educational content and retro films. The affordability and simplicity of anaglyph glasses ensure their continued presence as a viable option for budget-conscious consumers and institutions that require basic 3D viewing capabilities.

Auto-stereoscopy:

Auto-stereoscopy represents a cutting-edge approach to 3D viewing that does not require glasses, utilizing advanced display techniques to produce a 3D effect. This technology has gained traction in specific applications, including digital signage, gaming, and specialized presentations. The lack of glasses enhances user comfort and enables groups to experience 3D content together. However, the complexity and costs associated with auto-stereoscopic displays may limit its widespread adoption compared to traditional 3D glasses. Nevertheless, as technology advances and becomes more affordable, auto-stereoscopy has the potential to reshape the 3D viewing landscape in the coming years.

By Region

North America currently holds a significant share of the 3D glasses market, driven by high consumer spending on entertainment technologies and a well-developed infrastructure for digital content. The proliferation of 3D films and gaming experiences in the region has contributed to the robust demand for 3D glasses, with manufacturers continuously innovating to meet consumer preferences. The market in North America is expected to grow at a CAGR of 14% during the forecast period as more households invest in home entertainment systems that support 3D capabilities. Furthermore, the region's strong presence of key market players and advancements in technology bolster its growth potential.

In contrast, the Asia Pacific region is anticipated to experience the highest growth rate in the 3D glasses market due to rapid urbanization, increasing disposable incomes, and a booming entertainment sector. The influx of international cinema and gaming franchises into Asian markets has spurred consumer interest in 3D content, leading to an increased demand for compatible glasses. With a CAGR forecast of over 16%, the Asia Pacific region is positioned to capture a significant portion of the market share, as manufacturers are likely to focus on developing products tailored to meet the unique preferences of consumers in this fast-growing region.

Opportunities

The 3D glasses market presents numerous opportunities driven by advancements in technology and the ever-increasing demand for immersive experiences. As virtual reality (VR) and augmented reality (AR) technologies gain momentum across various sectors, the need for high-quality 3D glasses in gaming and education becomes more pronounced. Manufacturers can seize this opportunity by innovating their product offerings, catering specifically to the growing consumer base seeking immersive experiences. Furthermore, partnerships with gaming companies and educational institutions can help in the development of tailored solutions that enhance engagement and learning outcomes, thus expanding market reach.

Moreover, the rise of online streaming services that offer 3D content creates additional opportunities for manufacturers to target consumers seeking compatible 3D glasses for home use. By aligning product launches with popular 3D movies, series, and games, manufacturers can capitalize on current trends and consumer preferences. The potential to develop sustainable and environmentally friendly 3D glasses, utilizing recyclable materials, also represents an avenue for growth as eco-conscious consumers increasingly opt for products that reflect their values. The combination of these factors presents a unique window of opportunity for stakeholders in the 3D glasses market to innovate and expand their product lines, driving growth and profitability.

Threats

Despite the promising growth trajectory of the 3D glasses market, several threats could impede progress. The rapid pace of technological advancements can create challenges for manufacturers striving to keep up with changing consumer demands and preferences. As new technologies emerge, such as auto-stereoscopic displays that eliminate the need for glasses altogether, traditional 3D glasses may face obsolescence. This evolution necessitates continuous innovation and adaptation from companies operating in this space to remain relevant and competitive in the market. Furthermore, counterfeit products and lower-quality alternatives could undermine consumer trust in established brands, posing a risk to market stability.

Additionally, economic fluctuations and uncertainties may affect consumer spending on non-essential items like 3D glasses. In times of economic downturn, consumers may prioritize essential goods and services over luxury entertainment products, leading to decreased demand. The global nature of the supply chain can also introduce vulnerabilities, as disruptions in manufacturing or logistics due to geopolitical tensions or pandemics could hinder the availability of 3D glasses in the market. Companies must remain vigilant and responsive to these threats to safeguard their market position and ensure long-term sustainability.

Competitor Outlook

  • Samsung Electronics Co., Ltd.
  • Sony Corporation
  • LG Electronics Inc.
  • Panasonic Corporation
  • Vizio, Inc.
  • Zeiss International
  • eMagin Corporation
  • Oakley, Inc.
  • RealD Inc.
  • ViewSonic Corporation
  • Acer Inc.
  • BenQ Corporation
  • Razer Inc.
  • 3M Company
  • Shenzhen Aoke Electronic Co., Ltd.

The competitive landscape of the 3D glasses market is marked by a diverse array of key players that leverage technology and innovation to capture market share. Established companies like Samsung and Sony dominate the sector, utilizing their extensive research and development capabilities to produce high-quality products that cater to evolving consumer demands. These companies are continuously pushing the envelope in terms of display technologies, ensuring that they remain at the forefront of the 3D glasses market. Additionally, their strong brand recognition and distribution networks enable them to reach a broader audience, solidifying their competitive advantage.

Emerging players and niche companies also play a crucial role in shaping the competitive dynamics of the market. For instance, companies like RealD and eMagin focus on specialized applications of 3D technology, such as immersive gaming and cinematic experiences. Their dedication to creating innovative solutions tailored to specific market segments allows them to carve out their niche despite competition from larger players. Furthermore, as consumer preferences shift towards eco-friendly products, companies that prioritize sustainability in their manufacturing practices may gain a competitive edge over traditional manufacturers, appealing to the growing demographic of environmentally conscious consumers.

Collaboration and partnerships among companies also contribute to the competitive landscape. Key players often engage in strategic alliances with content creators, gaming companies, and educational institutions to develop tailored solutions that enhance user experiences. This collaborative approach allows brands to remain relevant in a rapidly changing market by ensuring that their products align with current trends and consumer expectations. As technology continues to evolve, companies that foster innovation and adapt to market shifts will be well-positioned to thrive in the competitive 3D glasses market.

  • 1 Appendix
    • 1.1 List of Tables
    • 1.2 List of Figures
  • 2 Introduction
    • 2.1 Market Definition
    • 2.2 Scope of the Report
    • 2.3 Study Assumptions
    • 2.4 Base Currency & Forecast Periods
  • 3 Market Dynamics
    • 3.1 Market Growth Factors
    • 3.2 Economic & Global Events
    • 3.3 Innovation Trends
    • 3.4 Supply Chain Analysis
  • 4 Consumer Behavior
    • 4.1 Market Trends
    • 4.2 Pricing Analysis
    • 4.3 Buyer Insights
  • 5 Key Player Profiles
    • 5.1 Acer Inc.
      • 5.1.1 Business Overview
      • 5.1.2 Products & Services
      • 5.1.3 Financials
      • 5.1.4 Recent Developments
      • 5.1.5 SWOT Analysis
    • 5.2 3M Company
      • 5.2.1 Business Overview
      • 5.2.2 Products & Services
      • 5.2.3 Financials
      • 5.2.4 Recent Developments
      • 5.2.5 SWOT Analysis
    • 5.3 Razer Inc.
      • 5.3.1 Business Overview
      • 5.3.2 Products & Services
      • 5.3.3 Financials
      • 5.3.4 Recent Developments
      • 5.3.5 SWOT Analysis
    • 5.4 RealD Inc.
      • 5.4.1 Business Overview
      • 5.4.2 Products & Services
      • 5.4.3 Financials
      • 5.4.4 Recent Developments
      • 5.4.5 SWOT Analysis
    • 5.5 Vizio, Inc.
      • 5.5.1 Business Overview
      • 5.5.2 Products & Services
      • 5.5.3 Financials
      • 5.5.4 Recent Developments
      • 5.5.5 SWOT Analysis
    • 5.6 Oakley, Inc.
      • 5.6.1 Business Overview
      • 5.6.2 Products & Services
      • 5.6.3 Financials
      • 5.6.4 Recent Developments
      • 5.6.5 SWOT Analysis
    • 5.7 BenQ Corporation
      • 5.7.1 Business Overview
      • 5.7.2 Products & Services
      • 5.7.3 Financials
      • 5.7.4 Recent Developments
      • 5.7.5 SWOT Analysis
    • 5.8 Sony Corporation
      • 5.8.1 Business Overview
      • 5.8.2 Products & Services
      • 5.8.3 Financials
      • 5.8.4 Recent Developments
      • 5.8.5 SWOT Analysis
    • 5.9 eMagin Corporation
      • 5.9.1 Business Overview
      • 5.9.2 Products & Services
      • 5.9.3 Financials
      • 5.9.4 Recent Developments
      • 5.9.5 SWOT Analysis
    • 5.10 LG Electronics Inc.
      • 5.10.1 Business Overview
      • 5.10.2 Products & Services
      • 5.10.3 Financials
      • 5.10.4 Recent Developments
      • 5.10.5 SWOT Analysis
    • 5.11 Zeiss International
      • 5.11.1 Business Overview
      • 5.11.2 Products & Services
      • 5.11.3 Financials
      • 5.11.4 Recent Developments
      • 5.11.5 SWOT Analysis
    • 5.12 Panasonic Corporation
      • 5.12.1 Business Overview
      • 5.12.2 Products & Services
      • 5.12.3 Financials
      • 5.12.4 Recent Developments
      • 5.12.5 SWOT Analysis
    • 5.13 ViewSonic Corporation
      • 5.13.1 Business Overview
      • 5.13.2 Products & Services
      • 5.13.3 Financials
      • 5.13.4 Recent Developments
      • 5.13.5 SWOT Analysis
    • 5.14 Samsung Electronics Co., Ltd.
      • 5.14.1 Business Overview
      • 5.14.2 Products & Services
      • 5.14.3 Financials
      • 5.14.4 Recent Developments
      • 5.14.5 SWOT Analysis
    • 5.15 Shenzhen Aoke Electronic Co., Ltd.
      • 5.15.1 Business Overview
      • 5.15.2 Products & Services
      • 5.15.3 Financials
      • 5.15.4 Recent Developments
      • 5.15.5 SWOT Analysis
  • 6 Market Segmentation
    • 6.1 3D Glasses Market, By Technology
      • 6.1.1 Polarized 3D Technology
      • 6.1.2 Shutter 3D Technology
      • 6.1.3 Anaglyph 3D Technology
      • 6.1.4 Auto-stereoscopy
    • 6.2 3D Glasses Market, By Application
      • 6.2.1 Cinema
      • 6.2.2 Home Entertainment
      • 6.2.3 Gaming
      • 6.2.4 Education
      • 6.2.5 Automotive
    • 6.3 3D Glasses Market, By Product Type
      • 6.3.1 Active Shutter 3D Glasses
      • 6.3.2 Passive Polarized 3D Glasses
      • 6.3.3 Anaglyph 3D Glasses
      • 6.3.4 Liquid Crystal Shutter 3D Glasses
      • 6.3.5 Dual Viewer 3D Glasses
    • 6.4 3D Glasses Market, By Distribution Channel
      • 6.4.1 Online Retail
      • 6.4.2 Offline Retail
  • 7 Competitive Analysis
    • 7.1 Key Player Comparison
    • 7.2 Market Share Analysis
    • 7.3 Investment Trends
    • 7.4 SWOT Analysis
  • 8 Research Methodology
    • 8.1 Analysis Design
    • 8.2 Research Phases
    • 8.3 Study Timeline
  • 9 Future Market Outlook
    • 9.1 Growth Forecast
    • 9.2 Market Evolution
  • 10 Geographical Overview
    • 10.1 Europe - Market Analysis
      • 10.1.1 By Country
        • 10.1.1.1 UK
        • 10.1.1.2 France
        • 10.1.1.3 Germany
        • 10.1.1.4 Spain
        • 10.1.1.5 Italy
    • 10.2 3D Glasses Market by Region
    • 10.3 Asia Pacific - Market Analysis
      • 10.3.1 By Country
        • 10.3.1.1 India
        • 10.3.1.2 China
        • 10.3.1.3 Japan
        • 10.3.1.4 South Korea
    • 10.4 Latin America - Market Analysis
      • 10.4.1 By Country
        • 10.4.1.1 Brazil
        • 10.4.1.2 Argentina
        • 10.4.1.3 Mexico
    • 10.5 North America - Market Analysis
      • 10.5.1 By Country
        • 10.5.1.1 USA
        • 10.5.1.2 Canada
    • 10.6 Middle East & Africa - Market Analysis
      • 10.6.1 By Country
        • 10.6.1.1 Middle East
        • 10.6.1.2 Africa
  • 11 Global Economic Factors
    • 11.1 Inflation Impact
    • 11.2 Trade Policies
  • 12 Technology & Innovation
    • 12.1 Emerging Technologies
    • 12.2 AI & Digital Trends
    • 12.3 Patent Research
  • 13 Investment & Market Growth
    • 13.1 Funding Trends
    • 13.2 Future Market Projections
  • 14 Market Overview & Key Insights
    • 14.1 Executive Summary
    • 14.2 Key Trends
    • 14.3 Market Challenges
    • 14.4 Regulatory Landscape
Segments Analyzed in the Report
The global 3D Glasses market is categorized based on
By Product Type
  • Active Shutter 3D Glasses
  • Passive Polarized 3D Glasses
  • Anaglyph 3D Glasses
  • Liquid Crystal Shutter 3D Glasses
  • Dual Viewer 3D Glasses
By Application
  • Cinema
  • Home Entertainment
  • Gaming
  • Education
  • Automotive
By Distribution Channel
  • Online Retail
  • Offline Retail
By Technology
  • Polarized 3D Technology
  • Shutter 3D Technology
  • Anaglyph 3D Technology
  • Auto-stereoscopy
By Region
  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa
Key Players
  • Samsung Electronics Co., Ltd.
  • Sony Corporation
  • LG Electronics Inc.
  • Panasonic Corporation
  • Vizio, Inc.
  • Zeiss International
  • eMagin Corporation
  • Oakley, Inc.
  • RealD Inc.
  • ViewSonic Corporation
  • Acer Inc.
  • BenQ Corporation
  • Razer Inc.
  • 3M Company
  • Shenzhen Aoke Electronic Co., Ltd.
  • Publish Date : Jan 21 ,2025
  • Report ID : CO-28938
  • No. Of Pages : 100
  • Format : |
  • Ratings : 4.5 (110 Reviews)
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